Updates - Version 0.0.11


It's been a while.

After the last version, back in february, it became clear to me that some big changes were needed in the backend of the project.

I spent a few weeks just doing some background processing, and came to the conclusion that the whole history simulation should be reworked.

History simulation rework:

  • Now every single person is simulated;
  • Simulation is significantly faster;
  • Removed wars and great beasts - to return in a future update;

Town generation rework:

  • New algorithm for building generation;
  • Old or abandoned towns generate ruins;