Weekly Devlog #0 - Spells


This week I finished the rework of the combat/action system, allowing for more interesting spells and combat abilities.

In total, I created 4 new spells to test the capabilities of the system, which might or might not exist in the game in the future:

  • Firebolt: Fires a fiery arrow at a single target, dealing damage and setting them on fire
  • Fireball: Fires an explosive fire ball, that deals fire damage to all creatures in an area
  • Rock Pillar: Spawns an indestructible rock pillar, allowing you to block enemies
  • Teleport: Teleports you away, for getting out of sticky situations.

I also included a cooldown on some abilities as a new way of balancing the abilities.