New Field of Vision mechanic that hides the terrain and NPCs where the player can’t see;
New way of inflicting Bleed and Stun and other effects, allowing for better weapon progression;
Reworked protection and resistances, allowing for better armor progression;
Added 3 new Weapons, the Longsword, War Axe, and Maul, completing 3 tiers for each weapon line;
Updated several weapons stats and sprites;
Several balance changes in the game;
Patch notes
Gameplay
New “Field of Vision” mechanic;
New “Fog of War” mechanic;
New “Vision Distance” stat that specifies how far an NPC can see;
Replaced NPC “aggro range” for their vision;
Objects can now block movement and/or vision separately;
Interacting with the towns notice board now clears the Fog of War of the whole area;
Weapons and Actions can now have a “chance to inflict” for status effects (Such as bleed, stun, etc);
Equipment can now chance stats, such as axes giving extra critical hit chance when equiped;
Removed Fumble chance, instead having a % Chance to Hit;
Reworked the sequence of checks in each attack (Hit, Dodge, Critical, etc) as to be more in line with other Roguelikes;
New “(DamageType) Resistance” stats, that reduce that specific damage component when receiving damage;
New “(Status) Resistance” stats, that can negate incoming status effects;
“Protection” stat now reduces all damage types equally;
Bludgeoning, Slashing, and Piercing damages merged into a single Physical damage type;
“Intuition” attribute renamed to “Awareness”;
Inspect dialog updated with more information, specially for NPCs;
Rebalanced all Weapons as to have clearer roles: Swords excel at 1v1 and focus on Bleed, Axes excel at group fights and focus on Critical Hits, and Maces focus on debuffing the enemy with Stuns;
New “Longsword” weapon, a Tier 3 weapon in the sword line;
“Sword” renamed to “Shortsword”, and updated sprite;
New “War Axe” weapon, a Tier 3 weapon in the axe line;
“Axe” renamed to “Hand Axe”, and updated sprite;
“Club” is now weaker, intended as a Tier 0 weapon, and updated sprite;
New “Spiked Club” weapon, to serve as a Tier 1 weapon in the bludgeon line;
“Mace” weapon has an updated sprite;
New “Maul” weapon, to serve as a Tier 3 weapon in the bludgeon line;
New dynamic quests for clearing out predator dens, given by Guards;
Added 2 more skin tones to humans (Completely randomized);
UI
You can now cancel a hotbar selection by pressing the number again;
Improved the description of Skills in the Skills panel;
New visual frame around the world map;
Trading screen is now sorted by price;
Added option to reload game in the Death screen;
Quest reward is now visible in the codex;
Crafting screen recipe list is now sorted alphabetically;
Balance
Rebalanced most armors stats;
Changed the prices of most items;
Rebalanced several Species;
Changed the bandit gear to be worse;
Selling items now yield slightly less money;
Bugfixes
Fixed issue with localization in the Inspect screen;
Fixed the player’s character spawning as a duplicate;
Fixed perception bonus not actually being used to spot traps;
Fixed issue where a corpse was duplicated after sleeping in the area;
Fixed issue where more than one “chat” could happen at the same time;