Alpha 0.16.0 - Of Skills & Trees



Main features

New Skill Tree system that replaces the previous milestone (linear) format. You can now choose what unlocks to prioritize, creating distinct builds along the way;

Skill tree (Axes)

New abilities for you to unlock in all the weapon skill trees. Push all enemies away, deal strikes with extra crit chance, or lunge at your enemies;

New abilities

New stats for block chance, counter-attack chance, bleed chance and stun chance;

Smoother start for new playthroughs, revealing the starting city and making blacksmiths more common;

New artwork from the incredible Marvin Blattert @/komarca.art/, being showcased in the main menu and the game’s visual identity;

Patch notes

Gameplay

  • Skills are now defined in unlock trees instead of the previous milestone (linear) format;
  • New stat: Block chance - allows you to block incoming attacks that would otherwise hit;
  • New stat: Counter chance - whenever you’re attacked, you can perform a simple attack back;
  • New ability: Lunge - Jump at your enemies, with a higher chance of dealing critical damage;
  • New ability: Fencer’s advance - Moves into an adjacent tile, and get extra block chance;
  • New ability: Crowd Push - Pushes enemies in an arch away from you;
  • New ability: Hook In - Pulls an enemy closer with the hook of your axe;
  • Changed Mutilate action to deal extra critical damage instead of Bleeding and Stunned;
  • Crafting recipes now require specific unlocks instead of a level;
  • Removed “One-handed-fighting” skills;
  • Renamed “Sword Fighting” skill to “Swords”;
  • Renamed “Axe Fighting” skill to “Axes”;
  • Renamed “Mace Fighting” skill to “Bludgeons”;
  • Renamed “Hand-to-hand Fighting” skill to “Brawling”;
  • Renamed “Combat maneuvering” skill to “Footwork”;
  • Grokker Chiefs can now spawn with a slightly better weapon;

UI

  • Added new logo and art on the main menu;
  • Added new help topic for skills;
  • Added new help topic for crafting;
  • You can now see the traders of a city when hovering over it in the map;

Balance

  • Increased the speed which you level up;
  • Reduced range of encounter generation from 7 world tiles to 6;
  • The starting city is always revealed;
  • Increased volume of blacksmiths across the world;

Modding

  • New “Loadout” resource that defines what equipment NPCs will wear;

Bugfixes

  • Fixed issue where the player could start with a full inventory if they inherited it from their parents;
  • Fixed issue where traders could have no inventory;
  • Quitting the game now waits for any save subroutine to avoid save mismatches;