Alpha 0.16.0 - Of Skills & Trees
- Play the Alpha Demo on Itch
- Become a Patron and play the full release early
- Wishlist Tales of Kathay on Steam
Main features
New Skill Tree system that replaces the previous milestone (linear) format. You can now choose what unlocks to prioritize, creating distinct builds along the way;

New abilities for you to unlock in all the weapon skill trees. Push all enemies away, deal strikes with extra crit chance, or lunge at your enemies;

New stats for block chance, counter-attack chance, bleed chance and stun chance;
Smoother start for new playthroughs, revealing the starting city and making blacksmiths more common;
New artwork from the incredible Marvin Blattert @/komarca.art/, being showcased in the main menu and the game’s visual identity;
Patch notes
Gameplay
- Skills are now defined in unlock trees instead of the previous milestone (linear) format;
- New stat: Block chance - allows you to block incoming attacks that would otherwise hit;
- New stat: Counter chance - whenever you’re attacked, you can perform a simple attack back;
- New ability: Lunge - Jump at your enemies, with a higher chance of dealing critical damage;
- New ability: Fencer’s advance - Moves into an adjacent tile, and get extra block chance;
- New ability: Crowd Push - Pushes enemies in an arch away from you;
- New ability: Hook In - Pulls an enemy closer with the hook of your axe;
- Changed Mutilate action to deal extra critical damage instead of Bleeding and Stunned;
- Crafting recipes now require specific unlocks instead of a level;
- Removed “One-handed-fighting” skills;
- Renamed “Sword Fighting” skill to “Swords”;
- Renamed “Axe Fighting” skill to “Axes”;
- Renamed “Mace Fighting” skill to “Bludgeons”;
- Renamed “Hand-to-hand Fighting” skill to “Brawling”;
- Renamed “Combat maneuvering” skill to “Footwork”;
- Grokker Chiefs can now spawn with a slightly better weapon;
UI
- Added new logo and art on the main menu;
- Added new help topic for skills;
- Added new help topic for crafting;
- You can now see the traders of a city when hovering over it in the map;
Balance
- Increased the speed which you level up;
- Reduced range of encounter generation from 7 world tiles to 6;
- The starting city is always revealed;
- Increased volume of blacksmiths across the world;
Modding
- New “Loadout” resource that defines what equipment NPCs will wear;
Bugfixes
- Fixed issue where the player could start with a full inventory if they inherited it from their parents;
- Fixed issue where traders could have no inventory;
- Quitting the game now waits for any save subroutine to avoid save mismatches;