Alpha 0.18.0 - Of Hunt & Prey



Main features

New Bow weapon class, with 4 different bows, 2 ammo types, and a new skill tree with 9 new skills to choose from;

Bows & Skills

11 new animal species added for your hunter needs, and some of the existing ones got some new abilities too;

New Species

New Hunter and Tracker Armor that provides bonuses versus animals, and is in general great for bow play;

New Armor

New Hunter NPC that sells all of the new equipment, and has a few new quests too;

Patch notes

Gameplay

  • AP recovered per turn is now a stat that changes with injuries;
  • You AP can carry over between turns up to 125;
  • New weapon: “Carved Shortbow”;
  • New weapon: “Hunter’s Shortbow”;
  • New weapon: “Recurve Bow”;
  • New weapon: “Longbow”;
  • New armor: “Hunter Tunic”;
  • New armor: “Hunter Hood”;
  • New armor: “Hunter Leggings”;
  • New armor: “Tracker Cloak”;
  • New armor: “Tracker Hood”;
  • New armor: “Tracker Boots”;
  • New ammunition: “Carved Arrow”;
  • New ammunition: “Metalhead Arrow”;
  • New item: “Thread Spool”;
  • New skill tree: “Bows”;
  • New bow skill: “Bow Precision” - Increases accuracy;
  • New bow skill: “Bow Conditioning” - Decreases stamina use;
  • New bow skill: “Quick Shot” - Low AP cost shot;
  • New bow skill: “Barrage” - Multi-target shot;
  • New bow skill: “Target Practice” - Reduces accuracy drop with distance;
  • New bow skill: “Steady Shot” - High AP shot with high chance of hitting;
  • New bow skill: “Keen Eye” - Increases vision;
  • New bow skill: “Hunter’s Instinct” - More damage to animals;
  • New bow skill: “Maimimg Shot” - Shot that reduces movement speed;
  • New survival skill: “Improvised ammo” - Allows you to craft Carved Arrows;
  • New animal species: “Hare”;
  • New animal species: “Boar”;
  • New animal species: “Goral”;
  • New animal species: “Black bear”;
  • New animal species: “Fox”;
  • New animal species: “Deer”;
  • New animal species: “Mountain Lion”;
  • New animal species: “Skunk”;
  • New animal species: “Porcupine”;
  • New animal species: “Jackalope” (Very rare);
  • New animal species: “Auroch” (Very rare);
  • New Hunter NPC profession, that sells pelts, bows and arrows;
  • “Bear” renamed to “Brown bear”;
  • New ability for some animals: “Ram”;
  • New ability for some animals: “Claw”;
  • New ability for wolves: “Warning Howl”;
  • 2 new quests given by the Hunter NPC;
  • It’s now required to have a knife in your inventory in order to butcher corpses;
  • Settings screen now allow changing some video & gameplay settings;
  • Settings screen acessible via the main menu;
  • Not all animals are hostile anymore. Some have only a chance of being hostile;
  • All wildlife is not persistent in the world, and should be more common;
  • NPCs now wander around their spawn point, visiting points of interest;
  • When outside of combat, you can now path to an action and perform that action with a single click;
  • The default video mode is now fullscreen;
  • When you visit a PoI, it is now revealed on the map and in the codex;
  • Now song “Unworthy” by Guilherme Bernardes William;
  • Actions now have different priorities for “smart use” (Single Click) while in combat and outside of it;

UI

  • Improved the tooltips for several items passive effects;
  • Gold in inventory now has a small icon to make it more visible;
  • When you press a dialog key (E for Inventory, J for Codex, etc) with another dialog open, that dialog is closed and the new one opens;
  • Fixed some weird item material naming (e.g “Coyote Pants” becomes “Coyote Hide Pants”);
  • You can now scroll by dragging the scroll bar;
  • Added a small skull marker on creatures whose Challenge Rating is higher than yours;
  • Added option in the load menu to delete saves;
  • Increased the character portrait size in the inventory screen;
  • Replaced “Buy All” option in traders for a “Buy 10”;

Modding

  • It is now possible to define history actions for creatures in the “creature_history_event.toml” file;

Bugfixes

  • Confirming the “Split Stack” dialog no longer closes the inventory;
  • Fixed some material properties not being applied to items;