Alpha 0.19.0 - Of Roads & Travel



Main features

New Road Generation: roads will now spawn connecting different villages and other sites;

Road Generation

New traveling system: Fast-travel has been removed from the game, and replaced with a travelling system, that allows you to move to any area in the world tile, as long as it’s connected to a major or secondary road;

Vision and fog of war on the worldmap: you will no longer have the whole map revealed when you start the game, but only a small selection of closeby villages. You can reveal this map by exploring the area on foot or via roads, or also by asking directions to guards;

New Traveling System

Patch notes

Gameplay

  • New travel scene that allows the player to move around the world using major and secondary roads;
  • You can no longer fast-travel to discovered locations, unless they’re connected to a road;
  • New fog and vision area in the world map, that must be revealed as you play;
  • Not all villages are revealed anymore at the start of a game;
  • Guards can now tell you about distance villages;
  • Roads now generate connecting villages and other site types;
  • Roads allow you to travel using the overworld map;
  • Roads are generated when you enter an area. Even if you don’t use the overworld map for traveling, they’ll show you the way to points of interest;
  • Roads slowly degrade if not used;
  • Changed dirt footstep sound effect;
  • Added 4 new random encounters in the wilderness;

Visuals

  • Added branches, rocks, fallen logs, and flowers to decorate the wilderness;
  • Increased tree density in Forest and Taiga biomes;

UI

  • Brought back the option to “Buy All” and “Sell All”, while keeping the x10 option;
  • Quest markers now show the direction to the quest area, if outside of current area;
  • Added sound effect to when you open or close a map;
  • Removed unused health stats (Manipulation, Conciousness, and Movement);
  • You can now zoom in and out in all maps;
  • All maps can now be panned with the mouse;
  • Option to show/hide faction territories in maps;
  • Option to show/hide a grid overlay in maps;

Balancing

  • Prey will no longer randomly attack you, unless you attack first;
  • Fixed Strength attribute giving way too much Melee Damage Bonus;

Modding

Bugfixes

  • Fixed the “Location discovered” notification triggering multiple times in some cases;
  • Fixed the player spawning inside a tree or other object when transitioning between areas;
  • Fixed action tooltips not reflecting the “Melee Damage Bonus” stat;
  • Fixed formatting of the “Perception bonus” stat;
  • Fixed foxes showing up in predator den quests, as they usually flee instead of fighting;
  • Fixed the priority of some actions (Was prioritizing picking up an item istead of shooting a bow, for example);
  • Fixed some bugs with the context menu not closing when expected;